Code-less Interactive 3D Augmented Reality Tutorials

Reality Browser supports AssetBundles saved in Unity Software using the Universal Rendering Pipeline (URP).
Unity 2020.3.11 w/URP 10.5.0

Tutorials below will guide non-programmers to…
  • Setup your Unity Project on Windows or Mac (your choice)
  • Create code-less interactive animated 3D experiences
  • Save AssetBundles for upload to ARConnex and backup your work.

ARConnex Starter Package Download

Unity package contains:
ARConnex Starter scene w/ basic example of an interact AR-3D experience
Size reference objects to aid in matching real-world scale
Two materials to aid in creating AR Portals and cast AR Shadows
Drag n Drop helper components to extend interactive capabilities

ARConnex support the following code-less Unity Software capabilities out-of-the-box. Additional components and helpers are included in the ARConnexStarter Package.

Touchable Interactive 3D models
Animator (State Machine)
Interactive Animations
Rigid body physics dynamics
Reflection probes
Animator trigger events

Shader Graph
3D and 2D import formats
Multiple 3D models
2D and 3D Animations
Event Triggers for interactive control
Custom User Interface Buttons

Post Processing Volumes
Prefab AssetBundles
Scene AssetBundles
Baked Lighting (Scene AssetBundles)
Interactive Audio
Interactive particle simulations
Quick Start PDF – Setting Up Your Project Environment
Tutorials
A. Install Unity Software 2020.3.11
AssetBundles for both iOS and Android can be created using either Windows or Mac.
Step one – Download Unity 2020.3.11 ( Long Term Support )
Download and install using the Unity Hub

Step Two–  choose  iOS and Android Build Support and install.

B. Set Up Your Project Environment- 5min

Installing the Asset Bundle Browser via package manager in 2020.3.x uses the following Git URL.
https://github.com/Unity-Technologies/AssetBundles-Browser.git

C. AR 3D code-less workflow (9min)

3D-AR creation using the ARConnexStarter.UnityPackage
00:00 – 02:12 | Overview of prefabs
02:12 – 04:28 | Saving them as AssetBundles
04:28 – 05:33 | Backing up your experiences
05:33 – 05:57 | Restoring experiences
05:57 – 07:36 | Uploading to ARConnex.com
07:36 – 08:17 | Placement & Viewing in Reality Browser Ground Plane
08:17 – 08:38 | Editing AR experiences
08:38 – 09:30 | Viewing in Reality Browser Cloud Scan image recognition

D. AR-3D Uploading Assetbundles to ARConnex
1. Creating and saving AssetBundles for upload

Key Concepts
Naming – Sizing – Saving asset bundles – Uploading and Publishing and Viewing in the Reality Browser

B. Unity basics

Unity overview and user interface for 1st time users.  Tutorial used Unity 2019 but the information is identical in Unity 2020.

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