Add interactivity to your 3D augmented reality experiences
We explore the ARConnex Starter scene and see how to easily add interactivity to AR experiences without code in Unity software. We walk through the technique of using collider objects that capture user’s touch events and event triggers that initiate and control any number of resulting actions.
00:00 – 01:00 | Intro and look at Nefertiti 3D model
01:00 – 01:50 | Nefertiti Prefab layout
01:50 – 03:07 | Box Collider component and Event Trigger component
03:07 – 04:00 | Hide/Show Object with the Event Trigger component
04:00 – 05:53 | Change property of objects, components and their children with Animations
05:53 – 06:41 | Animator component – making event triggers to control animations
06:41 – 07:54 | Animator component – transitions overview
07:54 – 08:42 | Animator component – reversing animation playback
08:42 – 09:19 | Setting the Event Trigger to send to Animator
09:19 – 09:56 | Viewing the results of Nefertiti object toggle.
09:56 – 13:00 | Control Example – multiple objects, animations, graphics, particles, UI etc..